State Management Architecture

Reactive state management system using Observable pattern for real-time synchronization.

Overview

The C Pro camera server implements a centralized observable state management system that enables real-time synchronization between the server and all connected clients.

graph TB A[State Module] --> B[Observable Value] B --> C[Change Notification] C --> D[WebSocket Broadcast] D --> E[Connected Clients] F[HTTP API] --> A G[Camera Events] --> A H[System Events] --> A style A fill:#e1f5ff,stroke:#333,stroke-width:2px style B fill:#ffe1e1,stroke:#333,stroke-width:2px style D fill:#e1ffe1,stroke:#333,stroke-width:2px

Core Components

Observable Pattern Implementation

Located in src/state/observable.nim:

  • GetUnsafeObservable: Retrieve current state value
  • SetUnsafeObservable: Update state value with validation
  • StateObservable: Core observable type with change notifications
  • StatePermission: Granular permission system for state access

State Modules

The system includes 40+ specialized state modules in src/state/:

Module Purpose Key States
rc_light LED lighting control light0, light1
rc_camera_heads Camera head management cam0Exists, cam1Exists
rc_image_settings Image quality settings brightness, contrast, exposure
rc_recording Video recording control record, takePicture
rc_stream_settings Stream configuration resolution, fps, quality
rc_network Network configuration ipAddress, hostname
rc_user User management sessions, permissions

State Synchronization Flow

sequenceDiagram participant Client participant WebSocket participant StateModule participant Hardware Client->>WebSocket: Send state change WebSocket->>StateModule: SetUnsafeObservable StateModule->>Hardware: Apply hardware change Hardware-->>StateModule: Confirm StateModule->>StateModule: Notify observers StateModule->>WebSocket: Broadcast state WebSocket->>Client: Confirmation

API Integration

WebSocket State API

From src/servers/websocketApiV1Handler.nim:

proc evaluateApiV1Setter*(reqKeys: JsonNode, info: var seq[string]) =
  for key, val in reqKeys.pairs:
    case key:
    of "cam1-light":
      SetUnsafeObservable("light0", val)
      info.add("cam1-light")
    of "brightness":
      SetUnsafeObservable("brightness", val)
      info.add("brightness")
    # ... additional state mappings

State Broadcasting

All state changes are automatically broadcast to connected WebSocket clients:

# Automatic notification system
proc notifyStateChange(stateKey: string, newValue: JsonNode) =
  for client in connectedClients:
    if client.hasPermission(getStatePermission(stateKey)):
      await client.send(%*{
        "type": "stateChange",
        "state": stateKey,
        "value": newValue
      })

Permission System

State access is controlled through granular permissions from src/state/permissions.nim:

type StatePermission* = enum
  StreamSettings_r, StreamSettings_rw
  HeadFeatures_r, HeadFeatures_rw
  Recording_rw
  Media_r, Media_rw
  NetworkSettings_r, NetworkSettings_rw

Permission Enforcement

proc setValue*(stateKey: string, value: JsonNode, user: UserContext) =
  let requiredPermission = getStatePermission(stateKey)
  if not user.hasPermission(requiredPermission):
    raise newException(PermissionError, "Access denied")

  SetUnsafeObservable(stateKey, value)

State Persistence

Critical state values are automatically persisted to configuration files:

Factory Configuration

Core system settings in factory_config.json:
- Server ports and protocols
- Hardware feature enablement
- Performance settings

License Configuration

Feature licensing in license_config.json:
- Enabled capabilities
- Quality limitations
- Access restrictions

Real-time Features

Instant Updates

  • WebSocket Push: State changes broadcast in <10ms
  • Selective Updates: Only changed values transmitted
  • Multi-client Sync: All connected clients receive updates

State Queries

// Request specific state values
ws.send(JSON.stringify({
  "info": ["cam1-light", "brightness", "record"]
}));

// Response with current values
{
  "cam1-light": false,
  "brightness": 50,
  "record": "stop"
}

Performance Characteristics

  • Memory Usage: ~2MB for complete state system
  • Update Latency: <1ms for state changes
  • Broadcast Time: <10ms to all connected clients
  • Concurrent Clients: Tested with 25+ simultaneous connections

Error Handling

Validation

# Type-safe state updates
proc validateStateValue(key: string, value: JsonNode): bool =
  case key:
  of "brightness":
    return value.getInt() in 0..100
  of "resolution":
    return value.getStr() in ["1920x1080", "1280x720", "640x480"]
  else:
    return true

Error Recovery

  • Invalid state changes are rejected with error messages
  • State inconsistencies trigger automatic correction
  • Hardware failures result in safe fallback states

Development Guide

Adding New State

  1. Create observable in appropriate state module
  2. Add API mapping in websocketApiV1Handler.nim
  3. Define permissions in permissions.nim
  4. Add persistence if needed
  5. Update client documentation

State Module Structure

# Example new state module
import ../observable

var customState* = newObservable("defaultValue", StatePermission.readWrite)

proc initCustomState*() =
  customState.addObserver(proc(oldVal, newVal: string) =
    # React to state changes
    applyHardwareChange(newVal)
  )

State management documentation derived from src/state/ modules and WebSocket API handler

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